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May 19

We are recruiting!

We are preparing intensively to start a new amazing multidisciplinary R&D project regarding football matches visualisations in AR/VR. We would like to invite new members at different levels of expertise to our team. In particular there is place for specialists in C++/Unreal Engine.

Join us to participate in this fascinating project: “System for 3D visualisation of sport events in real time for interactive broadcasting”. Our goal is to utilise deep learning for reliable full 3D visualisation of sport events with multiple participants. The system will work in real time based on high resolution imagery from fast cameras. The 40 months project will be realised in cooperation with National Centre for Nuclear Research and Warsaw University of Technology.

What we want you to know:
– C++
– CI/CD – how to use it
– TDD – we work this way

– Unreal Engine experience

If you are interested in our offer, please send your CV here:

More news

Aug 31

Interview in Polsat’s “Szczerze o pieniądzach”

Our CTO, Sebastian Konkol, and Product Director, Gennadii Semenyshyn have recently met with Ernest Bodziuch in ‘Szczerze o pieniądzach’ (ENG: ‘Honestly about money’) in Warsaw Stock Exchange (GPW) to talk about Sport Vision Technology’s solutions. You can find the recording with English subtitles in the embedded video. SVT’s representatives have described our revolutionary solutions and answered the host’s questions about the Interview in Polsat’s “Szczerze o pieniądzach”

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Jul 27

Vortex beam as a positioning tool

Many issues must be solved when you need a stable camera position (especially for AI). It is essential for real-time telemetry tracking. The bigger the area, the more demanding it is to get regular information about what the camera is observing (at certain distances on a football pitch, one pixel can represent a couple of Vortex beam as a positioning tool

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